Something I rummage through periodically are the search results that people use to get to this site. A lot of people come here through the site appearing in amongst this or that search result. Some of them are obvious, some of them are weird.
A few are lurid, and then there’s one commonly recurring set that is particularly lame.
Even the best Windows-based computer rigs can get bogged down, when you want to get the most performance out of them, whether you want that performance for Second Life or for general gaming.
In your average Windows system, your RAM and your CPU cycles get nickle-and-dimed away by all sorts of background tasks and services, few or none of which you actually need at the time you want your system performing at its best.
The Might and Magic series (I’m not counting the Heroes of Might and Magic spin-offs here, which I really don’t much care for), has been around for a long time. The first game of the 9-game series was released back in 1986, making it about 23 years old now. That’s what you’d call fairly venerable in gaming terms.
The ninth (and so far the final) game in the series was released in 2002. There was also a first-person action spin-off called Dark Messiah of Might and Magic (recommended). But for the moment, it’s the first six games that concern us here today.
Virtual Environment Sickness (sometimes referred to as VES or as Simulation Sickness) was first officially researched by the United States Air Force back in the 1990s after the unexpected deaths of two experienced Air Force pilots.
It was determined to affect between 20 and 30% of the general population, and is more commonly experienced these days in assorted video games, though not usually with any deadly consequences.