I’ve written about this particular game before, but I’m actually going to go back and revisit this one since I’ve put a bit more time on it.
I think I’ll start with the phrase “magnificently flawed.”
There’s a thing that passes for ethical choice in many video games, occasionally referred to as the three-N system (Nice, Neutral, Nasty). It usually goes something like this:
1. Cure Cancer.
2. Walk away.
3. Pour boiling oil on blind orphans.
You’ll pardon me if I feel that this fails to adequately encapsulate the nuances of ethical choice and the sheer interestingness that can be generated when you break away from this simplistic and exaggerated model.
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