Games that don’t work

One of the great frustrations I have with the gaming industry is … well, games that don’t work.

Not just issues with drivers, hardware configurations, and system specs and all of that, but games where the gameplay is simply broken in some fundamental manner.

Some game genres are more prone to that than others, certainly, but broken titles do have a habit of clustering up near the top, expensive end of the sales scale, and makes me particularly unwilling to buy brand new games at full-price, absent any other factors.

Russ Pitts, editor-in-chief at the Escapist, puts the whole thing very well in an open letter to the games industry as a whole.

2 thoughts on “Games that don’t work”

  1. This letter unfortunately will not do anything to change what can only be called fraud and deceptive practices not allowed by any other industry. Game makers and software companies like Microsoft will release software regardless of whether it has issues or not and then string you along with patches and updates for a long time to come. This is made worse by those who don’t have internet access and should not need access if they are not playing an online game.

    The sad part is that Microsoft does this with Windows and all their products all the time. I can understand deadlines and the push to get these games out the door to the customers but they can’t keep selling a broken product and expect you to wait for a patch while they continue to develop the game and have your money in hand. I’ve bought far too many games and seen the fallacy that is the patch/update. You can’t get your money back and you’re stuck with what you have while they fix a problem that could have been taken care of before it was put up for sale. If you buy any other product and have a problem with it you can get a refund but software does not have that luxury.

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