I’d seriously sweated for my midterms. Astrology, dialectic and calligraphy, I felt I had in the bag. Arithmetic and geometry, well, I figured I could get by on geometry with the extra-credit work that I’d done.
Incantation, though. Why had I taken incantation – one of the toughest branches of magic – this year instead of something like botany? Pride? The lure of being able to bend the forces of nature with a well-tuned wand? Whatever it was, I just knew I was going to make a poor showing on my midterms, and I had a lot to make up before the finals. I didn’t dare wash out.
All in all, I’m glad I picked up Academagia: The Making of Mages. I played it right through, and I had an awesome time with it.
Today was to be the announcement of an Australian R18+ rating for games – or lack thereof. Today it is a lack, because unanimity is required, and one State Attorney General held back.
If we accept that a ratings system for films, television and suchlike are necessary to protect children, then it is likewise necessary to have parity by applying the same ratings categories to games. The average age of gamers is now 35 – the same average age as that of film-goers.
Every month a number games that would rightly earn an R18+ rating (if one were available) and be restricted from sale to minors are instead categorised as MA15+ and permitted to be sold to under-18s.
The appeal of mercenary company simulators is somewhat more broadly-based than other gaming genres, as they tend to (more or less) successfully blend strategic, tactical and logistical tasks into an appealing framework. Choose your work, or your targets, select your personnel, make sure everyone’s equipped, fed and getting paid, fight your battles – and maybe get some looting and pillaging in on the side.
Here are my pet picks from the genre, in no specific order.