“One of the frontiers of game AI is building agents that socially engage the player and each other in deep and dynamic ways. Traditional behavior-selection rules do not apply, while hand-scripted solutions do not scale and are often prohibitively brittle. Social and conversational beings require a deeper modeling of interests, drives, emotions, and an awareness of social norms. This lecture will show you architectures from three production games, Storybricks, Prom Week, and a game yet to be announced, that introduce new ways of constructing characters to allow deeper, flexible and more meaningful social engagement with the player.”
In this lecture, held variously by Emily Short, Richard Evans, Stephane Bura, Michael Treanor and Josh McCoy, there will likely be some glimpses behind the curtain about the architecture for the new (as yet unannounced, but probably mobile) Linden Lab product that LittleTextPeople is bringing to the table.
<squee>I can tell you now that Ms Short’s presentations are never a chore, but have thus far been an unalloyed delight. Writing or speaking, your attention is well-rewarded.</squee>