Elder Scrolls? Huge fan

As much as I can be said to be a fan of anything terribly much, I’m a huge fan of the Elder Scrolls series of games by Bethesda/Zenimax (even if some aspects of the gameplay have been on the decline for the last three of them).

Now, it’s no surprise that they’ve been working on an Elder Scrolls MMOG – that news has been trickling out of the company for years in fragments. As a huge fan, I just can’t see myself wanting to play the game.

I mean, is there anything that could really boost player engagement and immediacy in Tamriel’s rich and vibrant world to dizzying heights than tens of thousands of players trying to name themselves “Gandalf999”, “BatmanLives”, “CaptainKirk”, “Riddick4Lyfe”, “Digitalmurderer”, “Red Rifle”, “Nick Furry”, “Stormtrooper69”, “Getyourasstomars” and “GoogleGoogles”?

Because you know they will.

They always do.

Plus, of course, the classic MMOG mechanic of resetting all the mission-based stuff so that the next player can do exactly the same thing you did. That lost kid you rescued? Well, he’ll be back and lost and waiting for rescue again five minutes later.

There’s a lot of things I like about the single-player Elder Scrolls experience. I don’t expect to find them in the MMOG. No, that’s just not for me. I enjoy the Elder Scrolls too much for an Elder Scrolls MMOG to hold much appeal.

6 thoughts on “Elder Scrolls? Huge fan”

  1. I agree if the Elder Scrolls MMO turns out to be somewhat typical. But I’ve noticed with MMOs of late they’ve kind of gotten around the “That lost kid you rescued? Well, he’ll be back and lost and waiting for rescue again five minutes later.” issues.

    World of Warcraft’s “phasing” system for example changes quest hubs and sections of zones at large entirely dependent upon what phase of the story you’re in. You only see fellow players and NPCs in the same phase as you.

    Other MMOs have copied that; other MMOs have taken the Guild Wars approach of silo’ing you off into linear paths of story progression to keep it as closely consistent to single player stories as possible.

    So, hopefully Bethesda has observed these good evolutions in MMOs and will try to do even better in preserving a lot of what we love about single player Elder Scrolls, while offering us everything great about playing in massive worlds together.

  2. Well, they’ve been in development for five years – which is a not unusual amount for an MMOG. I don’t expect them to have been in a position to have adopted any ideas or mechanisms that are less than three years old, on that schedule.

    Now, if I could play what is effectively an almost single-player game with just two or three people (like my family) – now that would be something I’d be right into.

  3. Tateru said:
    “Now, if I could play what is effectively an almost single-player game with just two or three people (like my family) – now that would be something I’d be right into.”

    This.

    Not every multiplayer game has to be, or even should be massively multiplayer. Some of us would really, really love to play with other people, but people we choose, hosted on our machines. Give us a LAN or private server option. I really miss those being the main multiplayer option.

  4. Ahhh yeah, I didn’t notice they were on the tail end of development rather than just beginning.

    So far news of what the game is seems worse than what this post imagines in terms of failing in being a true Elder Scrolls game. I guess we’ll have to wait and see gameplay footage to know for sure.

Comments are closed.