Malevolence: The Sword of Ahkranox is an upcoming CRPG game looking for crowdfunding. More than that, though, it’s an entirely procedurally-generated game-world (right down to procedurally-generated equipment meshes) that is both infinite and persistent, and has an unusual relationship with Kevin Bacon.
Find out from developer Alex Norton just what that is, and what some of the procedural mechanisms that make Malevolence temptingly special at #AltDevBlogADay.
It’s not that long ago that games industry folks were acknowledging (or in some cases, lamenting) the end of the age of the ‘garage’ games developer. The one-person (or occasionally two- or three-person) team who could put a game together, and sell it.
Back when I was younger almost all games fell into that category. Garage developers either self-published, or sold their games to publishers. Developers and publishers and retailers made money (or they didn’t).
Then games got more expensive to develop and required more manpower. Ten people. Twenty. A hundred. Two hundred. Thousands of dollars to develop a game became tens of thousands, became what is now often millions of dollars, and the developers’ relationship with publishers changed.
Irrational Games has announced that they’re scrapping the 16 October release date for Bioshock Infinite, and instead is pushing back to 26 February, next year.
Why? “[W]e’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary,” says Irrational’s Ken Levine. And it won’t be on display at any shows, or seen at all from here on until it is done.
Why? Well, that’s a good question – that might have a good answer.
As much as I can be said to be a fan of anything terribly much, I’m a huge fan of the Elder Scrolls series of games by Bethesda/Zenimax (even if some aspects of the gameplay have been on the decline for the last three of them).
Now, it’s no surprise that they’ve been working on an Elder Scrolls MMOG – that news has been trickling out of the company for years in fragments. As a huge fan, I just can’t see myself wanting to play the game.