Strippers versus Evil

Strippers versus evil

There are some games that make me purely ashamed to call myself a gamer. Every entertainment industry has its share of tripe, but in gaming, some of it can be really easy to spot.

The quality of a game is generally inversely proportional to the quantity of breast tissue visible in its advertising and promotional artwork.

It ain’t always so, but that’s sure the way to bet.

Traditionally, Deep Silver’s Sacred 2: Fallen Angel was the go-to example of that, for me (it’s not the only offender, and not even the worst, but I’m singling it out, here). Scantily-clad female characters with breasts as large (or larger) than their heads, bouncing and jiggling their way around the countryside to save the world in ‘armour’ (and I use the term advisedly) that would hardly be out of place in a strip-club, and that just seemingly gets scantier and more lingerie-like as its protection increases.

Puh-lease!

Because heck, a woman can’t go out to battle evil unless she looks like an itinerant underwear model, right? I mean, who is going to face giant spiders or a goblin shaman without stocking up on thigh-stockings, suspender belts and high heels?

To be fair, starting out, at least you get to look like a high-school-girl cosplayer, but it doesn’t take long before the mini-skirt has to go, to be replaced by a g-string.

Worse, I actually liked the game to which this was the regrettable sequel. Quite a bit.

Now, I don’t have an issue with the human body – like most people, I’m pretty fond of them, and I like looking at them, with and without clothes on. I think I can confidently say that you and I both, dear reader, are happy with the overall idea of seeing more naked human bodies in future. That’s all a part of being an adult and having an endocrine system, I’m sure.

That’s not really the problem that I have here.

It’s not even like X-COM: Apocalypse, the third iteration in the X-COM series, where there must have been some bet going as to just how many depictions of female and male genitalia that the art department could work into the in-game artwork without the publisher … errr … let us say “cock-blocking” it (congratulations are in order, I suppose, because it was a lot!).

And even that isn’t my problem.

What the problem is, is that it is demeaning.

Not just that it is demeaning to women – which it most obviously is – but that it’s demeaning to Deep Silver, to (the now defunct) Ascaron who developed it, to the artists, marketers, producers, designers who worked on it, and especially to the games industry (as a whole) and to gamers, to whom they apparently thought this sort of thing would be of broad appeal.

If I had this game in my work history, I’d leave a gap in my CV. I wouldn’t want anyone to know.

Now that I’m done singling out Sacred 2, additional exhibits are – alas – not nearly as uncommon as I’d like. Scarlet Blade comes immediately to mind, or League of Angels.

Now, I’m not saying that demeaning crap like this can’t be made. Freedom of speech and expression cuts both ways. It’s easy to grant that right to speech and expression that we like, agree with and approve of.

It’s when you find the speech and expression to be appalling, offensive and antithetical to your very sensibilities that you have to take a breath and remember that that kind of speech and expression has all the same rights.

That said, I’d like it if some of the people responsible for this sort of thing were to just sit back, take a breath of their own, and consider having some darned respect for women, for gamers, and for the gaming industry.

For a change.