I’ve already spoken well of The Witcher, but without going into much in the way of detail. It’s time to remedy that.
The world of The Witcher, created by Polish author Andrzej Sapkowski, has been widely translated into numerous languages and adapted, into film, television, graphic novels, and a video game. It’s the video game that concerns us here.
There’s a thing that passes for ethical choice in many video games, occasionally referred to as the three-N system (Nice, Neutral, Nasty). It usually goes something like this:
1. Cure Cancer.
2. Walk away.
3. Pour boiling oil on blind orphans.
You’ll pardon me if I feel that this fails to adequately encapsulate the nuances of ethical choice and the sheer interestingness that can be generated when you break away from this simplistic and exaggerated model.