Well, after a while of thinking that the whole thing might just become vaporware, Mektek did release the free Mechwarrior 4: Mercenaries game as promised yesterday, in conjunction with Microsoft.
Problem is that within about an hour or two the name-servers for their domain failed and while they came up a few hours ago, the Web-site itself is now looking deceased – which also essentially kills Mektek’s digital download system. If, however, you’ve got about 1.8GB of bandwidth free, you can still get the release and get it to work.
Back in 1994, Chris Sawyer released the game Transport Tycoon, which was published by Microprose. The following year (1995), a revised and updated version of the game called Transport Tycoon Deluxe (with the option for one-way signals, and some added environments) was released.
Transport Tycoon was a very popular simulation game which allowed players to build road, rail, sea and air transportation networks, moving passengers, mail and a variety of goods, either in free-play form (with or without computer opponents) or in an attempt to meet targets specified by scenarios.
Games are not intrinsically addictive. No matter how hard game-makers try to make them grabby, games don’t represent an addiction in and of themselves.
If games were actually addictive as some claim, there’d never be any failed games.
The whole nature of psychological addiction is commonly misunderstood.
I’m in a strange town where nothing seems quite right. Everything, really, seems a bit off and the natural and the unnatural seem to exist side-by-side.
I’ve become embroiled in events and the prognosis for the outcome looks singularly bleak. The game makes a point to remind me that I’m playing a game, but even so – whilst the locals task me with this errand or that, there’s a constant sense that I’m in over my head.
While everyone seems to be keen on giving me instructions, I’m not at all certain what I’m supposed to be doing now, what I’m supposed to be doing next, or whether I’m doing the right thing.
Really, quite a lot like life.
The charming, delightful, diligent, delicious and delovely Jessica Citizen has been hard at work on Gamepron, a new gaming news Website that you’ve probably seen plugged in my sidebar more than once, these last few weeks.
Jump to the new comic, or new readers can click the banner to begin at the rather rough beginning:
Dear Steam team and folks at Valve Software generally,
Firstly, thanks for all the nifty sales over the holiday season. That was really quite nifty, even though there were obviously some problems arising from the large number of units sold.
There’s one special present that you could give us all, however, even though it seems like a very, very, very minor thing.
Jump to the new comic, or click the banner to begin at the first one:
I’ve already spoken well of The Witcher, but without going into much in the way of detail. It’s time to remedy that.
The world of The Witcher, created by Polish author Andrzej Sapkowski, has been widely translated into numerous languages and adapted, into film, television, graphic novels, and a video game. It’s the video game that concerns us here.
I’ve written about this particular game before, but I’m actually going to go back and revisit this one since I’ve put a bit more time on it.
I think I’ll start with the phrase “magnificently flawed.”