Games are not intrinsically addictive. No matter how hard game-makers try to make them grabby, games don’t represent an addiction in and of themselves.
If games were actually addictive as some claim, there’d never be any failed games.
The whole nature of psychological addiction is commonly misunderstood.
Virtual Environment Sickness (sometimes referred to as VES or as Simulation Sickness) was first officially researched by the United States Air Force back in the 1990s after the unexpected deaths of two experienced Air Force pilots.
It was determined to affect between 20 and 30% of the general population, and is more commonly experienced these days in assorted video games, though not usually with any deadly consequences.