It actually isn’t as common as you might think that an MMOG makes it to five years. At GDC this year, six panelists from among the survivors got together and talked about their strategies for keeping old players and acquiring new ones.
And there’s sound advice in there for more industries and enterprises than just MMOGs.
Apparently the folks at Atomic PR have their eye on me, because they just sent me a copy of their latest press-release. I actually quite like getting press-releases, since certain companies have been quite… erratic about sending me their releases at all.
Anyway, this is from the Gaia Online folks who don’t take themselves too seriously, which I definitely feel is a beneficial trait.
Acclaim Enertainment was a notable video-game publisher from 1987 to 2004. After a history of lawsuits, talk of shady dealings and piracy, and criticism for tasteless and offensive advertising campaigns, Acclaim Entertainment finally was faced with falling sales, and mounting debts.
Troubled developer, Realtime Worlds has gone into administration now – an insolvency measure few companies successfully return from. Selling Project: MyWorld could pull it off for them, however.
Way back when, I wound up with a place in the Alganon MMOG closed beta. I really liked it. I haven’t really played it since launch, though, and there’s been a lot of water under the bridge at Quest Online, the developer. A change of management, bringing in Derek Smart (of whom I understandably have mixed feelings), lawsuits and more.
Anyway, Alganon went free-to-play last Friday, so I figured it was time for another look.
Yesterday, Kerry Johnson was fishing around for alternative MMOGs and asked me what my favourites were. Well, top of my list right now is Shin Megami Tensei: Imagine Online, operated by Aeria Games.
SMT:IO (which everyone more or less just calls Megaten) is a free-to-play/freemium Eastern MMOG based roughly around the console games of the same name (Shin Megami Tensei). It’s post-apocalyptic, a few humans struggling on in what was once Tokyo, in a world now infested with spirits and demons.
Right at the moment it’s on my every-day playlist, though – as you’ll see – it isn’t for everyone.
Jump to the new comic, or new readers can click the banner to begin at the rather rough beginning:
Dear gold-farmers, gold-sellers and power-levelers,
You spam my chat, hawking your wares, so that I cannot talk to my friends in the game. Why should I listen to you?
You crowd around spawns making it hard for me to obtain gold of my own. Why should I pay you for it?
Something I rummage through periodically are the search results that people use to get to this site. A lot of people come here through the site appearing in amongst this or that search result. Some of them are obvious, some of them are weird.
A few are lurid, and then there’s one commonly recurring set that is particularly lame.
Cryptic’s new MMOG, Champions Online, has had a rather interesting round of betas so far. Lots of systems got overhauled, and what’s there now has been changed quite a bit from what was there before. Interesting times, for sure. Since the NDA went down, impressions have been springing up like mushrooms, and here’s mine.
First off, what’s nice is that – assorted glitches aside – the game is a whole lot of fun. With the City of Heroes Powerset-Proliferation and Power-Spectrum changes, it’s starting to feel like the two are in a determined contest.