I blinked back tears, my heart aching in my breast, deeply affected. I opened my post-editor and then I began to write this, dabbing occasionally at my eyes with a tissue.
Katawa Shoujo (translation: “Disability Girl”) is a free, English, Visual Novel game by Four Leaf Studios, which is a collection of talented people scattered around the world. Five years in the making, the game is among the best of its breed, in my opinion.
There are dozens, nay, hundreds of ways this Visual Novel project could have gone awry, turning to mere pap or horribly insensitive trash; instead it is remarkably well thought-out, smart, sensitive, emotional and insightful.
Bioshock Infinite is a story about choices and their consequences, relationships, manipulation, the trousers of time, and how people react to terrible things. It’s also about a finger that is far more significant than it seems.
Bioshock Infinite is equal parts drama, horror, and The Outer Limits, spiced with flashbacks, flashforwards and Disney-Princess moments and littered with foreshadowings for those of you keeping score at home. And then, there’s the other stuff.
All of this is punctuated with violence. Not just any violence, but visceral, gory, ridiculous violence – The Evil Dead (1981) sort of violence, punctuating the story like a series of hand-crafted parodic set-pieces. Jarring, overdone, outré, overly-gamey, and yet, for all my distaste for the intricately-crafted bloodbaths of this single-path shooter, it remains that it is arguably vital to the core of the story.
This-morning, I had climbed a rise to take bearings on some landmarks, to see if I could figure their precise locations. One distant spire (what is it? A lighthouse? One of the primitive statues, perhaps? I do not know) was obscured by some trees, and I took a few steps sideways to try to get a better view.
That was a mistake.
Arx Fatalis (Arkane Studios, 2002) is among my favourite games of the last decade. There are numerous favourable comparisons to make between it and Ultima Underworld (Blue Sky Productions, 1992), mostly because it was intended to be Ultima Underworld 3, but the developers could not obtain an appropriate license for the name.
The game takes place in (or rather under) a fantasy world whose Sun has failed. As the Sun dimmed and the world got colder, various species banded together to build vast, underground complexes, to be their new homes. The truce between races didn’t really last once everyone got settled in, however.