After about two years, Dwarf Fortress – the most intricate world-simulation sandbox ever – has seen a major release, and an astonishing amount has been added to the game. New additions include new plants and animals, more complex trees, more interesting fortress reclamation, more detailed civilisation, social, and political models, and much, much more.
The Toady One has released a fresh update for Dwarf Fortress (now up to 0.38.11), which contains a whole bunch of nifty bugfixes and tweaks.
Okay, so the analytics tell me that a lot of you are coming to the site searching for some pointers or examples on how to set up minecarts and cart-hauling in the new version of Dwarf Fortress. So, let’s take a look at Dwarf Fortress’ new hauling menu, and I’ll talk about how to set up a simple hauling route. It’s pretty awesome, but it isn’t all that intuitive.
We’ll walk through a simple example which should get you enough of an idea to proceed on your own.
The much-anticipated “Hauling” release of Dwarf Fortress has made it out for public consumption.
This release (0.34.08) has extensive changes hauling mechanics, stockpiles and adds minecarts (and tracks) and wheelbarrows. It takes a little bit to get your head around the new hauling menu, and how minecarts function and interact with stops and stockpiles. You’ll probably want to start an experimental fortress or two just to get to grips with them.
When you’ve got the basics down, though, it works very well indeed.
That’s Dwarf Fortress, perhaps the deepest and most intricate sandbox simulation game I’ve seen, and I have been meaning to write it up for a long time.