E3 2012 seems to be a bit of a … well, mostly it seems to be … is there really a good word for the opposite of innovative announcements? That’s the vibe I’m largely feeling. Mostly E3 2012 is producing exactly the announcements and viewings that you’d expect it to, with little surprise.
One actually interesting thing is that Microsoft seems to largely be resigned to giving up, or at the very least heavily-downplaying, motion control through its Kinect product.
“You are the controller”, certainly, but it seems to be almost all focused around voice control rather than tracking the motion of players for input.
E3 has it’s own gravity-well, an “event” horizon (no pun intended) that pulls in game-development, and mangles development, PR and marketing schedules in its fierce, distorting grip.
Hastily cobbled together demonstrations, unrepresentative footage and more, all of which contrive to steal as much as a full quarter’s development time away from actually working on making genuine progress on the game. Perhaps the worst place to get news about games is E3 and the E3 floor. Better, more reliable, news and media mostly happen after E3 is done.
Even the trailers get tainted by E3’s peculiar distortions and gravitic homogeneity.