Tag Archives: IndieGoGo

Garage Renaissance

It’s not that long ago that games industry folks were acknowledging (or in some cases, lamenting) the end of the age of the ‘garage’ games developer. The one-person (or occasionally two- or three-person) team who could put a game together, and sell it.

Back when I was younger almost all games fell into that category. Garage developers either self-published, or sold their games to publishers. Developers and publishers and retailers made money (or they didn’t).

Then games got more expensive to develop and required more manpower. Ten people. Twenty. A hundred. Two hundred. Thousands of dollars to develop a game became tens of thousands, became what is now often millions of dollars, and the developers’ relationship with publishers changed.

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