What could be happening here, at EB Games? Could it be some sort of sale? It might well be too subtle to figure out.
Or perhaps it is a handy way of keeping out people who are over five-feet tall, since they have to duck or to push signage away just to enter or move around the store.
What can they be up to? Will we ever know?
Just to be clear, before we move on, there are two Hive Minds. There’s “HiveMind”, which is the idea of developers harvesting your mobile and social data extensively to create a game that is specifically targeted at an individual user, and there’s “Hive Mind”, the actual company formed to exploit that idea commercially.
Now the former HiveMind (the idea) seems to be now tied up indefinitely with litigation involving the ex-CEO of the latter Hive Mind (the company).
Incomplete and buggy as it is, DayZ (the terrifying zombie-survival modification for Arma 2: Combined Operations) is a superb and compelling piece of work, with more players trying to play than can comfortably be accommodated on its large list of hosted servers.
Now, you put a foot wrong and you can get pulled down by zombies in less time than it takes to tell. When one comes after you, it may bring more. Actually taking a shot at it will almost always bring more.
But it isn’t the zombies that you have to worry about.
Why are the Elder Scrolls Online and Star Wars: The Old Republic like Second Life?
They’re both built in much the same way… collaboratively from the inside.
38 Studios (and its subsidiary Big Huge Games – Rise of Nations), developers of Kingdoms of Amalur: Reckoning (2012), has apparently effectively closed. Selling 1.2 million copies of the game across Steam, Origin, PS3 and Xbox 360 in 90 days just wasn’t enough to pay the bills (though it outperformed the expectations of publisher, Electronic Arts). The break-even point apparently was 3 million copies (or even more), according to Rhode Island Governor, Lincoln Chafee.
Everything seemed to be going well, with word that a bungled loan repayment had finally been made, it looked like 38 Studios would hang in there for another few months, and that the attention its woes brought to its game might spark enough sales to keep the lights on.
No such luck, apparently.
The idea of the DayZ mod is simple enough. Take Arma 2: Combined Operations (Bohemia Interactive Studio, 2009) with its open-world, ground-pounding, all-weather, military simulation chops and refit it as a persistent world multiplayer zombie survival game.
Set in the mythical Eastern European country of Chernarus (where the primary Arma 2 campaign takes place), each player begins with a water bottle, a pistol, a little ammo, a couple tins of beans, a few medical supplies, a handful of flares, no clue and an average life-expectancy of about 28 minutes.
Map? Compass? How about a wristwatch? You don’t start with them. Unless you’re already familiar with the 225 square kilometres of Chernarus, you’ll be learning as you go. Even if you are, you’ll wish you had a map and a compass. Anything and everything beyond your paltry starting equipment, you’ll have to find.
There’s a new video, showing gameplay footage of Wild Games Studio’s upcoming fantasy action game, Dungeon Gate.
In it, our hero Dysan, will explore a large world while shape-shifting into just about everything he can think of and smouldering with generic vengeance, and beating the heck out of things.
How does a games publisher determine the success of a product or a business model? Mostly, profit. In the business world, it is the only reliable measure of whether you’re making sound business decisions or not.
Activision-Blizzard wound up with more than 50 million reasons for thinking that the online-single-player game model is a good one – and that was before they even launched it.
Financial reporting from games-publishers often makes for interesting reading. Almost always, you’ll see things quoted like “non-GAAP earnings”, and “non-GAAP net sales” and so on, accompanied by some substantially large dollar figures.
So, what actually is GAAP reporting? Well, there are two major systems of financial reporting. One is the International Financial Reporting Standards (IFRS), and the other is Generally Accepted Accounting Principles (GAAP) which is used in the USA. GAAP is a collection of rules and principles about how a company reports its income, sales, losses, assets and overall financial operations.
The principles of GAAP are: regularity, consistency, sincerity, permanence of methods, non-compensation, prudence, continuity, periodicity, Full Disclosure/Materiality, and Utmost Good Faith.
So, what’s non-GAAP reporting? Well, non-GAAP reporting pretty much means that one or more of those principles isn’t being observed.