Tag Archives: Second Life

Linden Lab Launches a New Platform for Character-Driven Interactive Fiction: Versu for iPad

Versu - Linden Lab, Maker of Shared Creative Spaces

Linden Lab, the makers of shared creative spaces including Second Life®, PatternsTM, CreatorverseTM, and dioTM, today announced the launch of Versu, a new character-driven interactive fiction platform that immerses readers in living stories. Versu is available for free today for iPad on the App Store. Versions for Android devices will be released soon.

A product of Linden Lab’s acquisition of LittleTextPeople earlier this year, Versu provides unique narrative experiences in which the reader is an integral part of character-driven interactive stories. In Versu, you take on a character with distinct preferences, concerns, and desires, as you explore and change a story through your decisions and interactions with other characters. The characters you encounter are endowed with sophisticated artificial intelligence and have their own unique personalities, motivations, and emotional reactions as you interact with them. The decisions you make and how you treat other characters define your character in the story and influence the narrative, giving each title the potential for many unique experiences to explore. In the future, the tool set used to build these immersive stories will be made available to users, enabling readers to insert their own characters and scenes into the narratives they explore.

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3D graphics performance is all about control

A desert tortoise with the caption "I used to race Achilles, then I took an arrow to the knee"

The Elder Scrolls Online, Zenimax’s upcoming MMOG take on the Elder Scrolls universe is going to have nowhere near the sort of graphical fidelity that you’re used to from, say, Skyrim. And there’s good reasons for that. Reasons that are applicable to pretty much every graphical title you’re likely to encounter, from IMVU and Second Life to … well, Skyrim and The Elder Scrolls Online.

Leaving aside the individual hardware for just a moment, perhaps the single most important factors in graphical performance, is control.

The customer has 3D graphics hardware, and your software contains a tuned and optimised 3D graphics rendering engine and pipeline. That’s great.

However, the best 3D graphics engine on the best 3D graphics hardware can still run about as well as a wounded tortoise if you don’t exercise proper control.

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Play it now — Alganon: After the Dawning

Way back when, I wound up with a place in the Alganon MMOG closed beta. I really liked it. I haven’t really played it since launch, though, and there’s been a lot of water under the bridge at Quest Online, the developer. A change of management, bringing in Derek Smart (of whom I understandably have mixed feelings), lawsuits and more.

Anyway, Alganon went free-to-play last Friday, so I figured it was time for another look.

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