Tag Archives: Storytelling

The final choice is the weakest choice

An image of the complex narrative tree for kono yo no hate de koi wo utau shoujo YU-NO, a visual novel game by games developer ELF - image source unknown

The release (and reaction to) Bioware’s Mass Effect 3 gave me an occasion to talk about game endings and the sorts of narrative cop-outs that arise from them. Now, Mass Effect 3 has had an “extended cut” of its endings, and I’m going to take that as a cue to do an extended cut of talking about narrative choices.

In short, of all of the choices presented in an interactive narrative, the final choice is almost always going to be the weakest choice.

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