Tag Archives: Virtual Environments and Virtual Worlds

3D graphics performance is all about control

A desert tortoise with the caption "I used to race Achilles, then I took an arrow to the knee"

The Elder Scrolls Online, Zenimax’s upcoming MMOG take on the Elder Scrolls universe is going to have nowhere near the sort of graphical fidelity that you’re used to from, say, Skyrim. And there’s good reasons for that. Reasons that are applicable to pretty much every graphical title you’re likely to encounter, from IMVU and Second Life to … well, Skyrim and The Elder Scrolls Online.

Leaving aside the individual hardware for just a moment, perhaps the single most important factors in graphical performance, is control.

The customer has 3D graphics hardware, and your software contains a tuned and optimised 3D graphics rendering engine and pipeline. That’s great.

However, the best 3D graphics engine on the best 3D graphics hardware can still run about as well as a wounded tortoise if you don’t exercise proper control.

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Gaia Online Delivers an Epic New Eco-Adventure with Frontier Skies

Apparently the folks at Atomic PR have their eye on me, because they just sent me a copy of their latest press-release. I actually quite like getting press-releases, since certain companies have been quite… erratic about sending me their releases at all.

Anyway, this is from the Gaia Online folks who don’t take themselves too seriously, which I definitely feel is a beneficial trait.

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