Category Archives: virtual worlds

Could Australia be barred from Second Life access?

Darn straight they could. Second Life could be on the hitlist, the more so because of the Zindra continent for adult content.

While Second Life clearly isn’t a game, I doubt that anyone involved in the process really cares about that trivial little detail. We’re all pretty sure this isn’t really about games anyway, right? After all, the current list also censors religion, political opinion, veterinarians, and school lunches.

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Glorious, beautiful text

The art of roleplaying has been one of the several key drivers in virtual environments over the last 20 years. Indeed, there have been environments packed with features supporting roleplaying, scriptable objects, and user-generated content for a long time.

Mostly those environments were text, but that shouldn’t really be held against them. Many roleplayers coming from these environments find them technologically superior to Second Life in many respects, and the textual aspects of them cannot be ignored — with good reason.

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Beta-ing

Another week another beta. This time for [can’t say because of the NDA]. On the plus side it looks interesting. Whether it holds my attention once I start fiddling with [the other beta I’m supposed to be accessing over the weekend, but can’t mention because of the NDA].

On the plus side, there’s a lot of exciting stuff in beta at the moment, and I’m more or less looking forward to the release of all of them. On the downside, the restrictions about even mentioning them on my own blog are a bit of a pest.

Sure, the restrictions make sense. Some of this stuff is still pretty shaky in some ways, and they deserve a chance to get that hammered out and polished smooth before release. But still. It’d be nice to say that I’m interested and a bit excited about them, right?

Not being able to mention them puts tedious holes in the social media stream.