The games-release calendar generally stinks. Most of the year’s game releases are crammed up from September through November. Games will get pushed out the door, ready or not, just to get them on the shelves by Black Friday or Cyber Monday, with a short-tail of releases winding down through December for those titles that just weren’t ready enough or couldn’t get fabrication time.
The idea, of course, is to make huge quantities of revenue. In practice, though, what’s happening is that the games industry is shorting its own revenues, killing game franchises, and often putting studios out of business.