Freedom of choice and the three Ns

There’s a thing that passes for ethical choice in many video games, occasionally referred to as the three-N system (Nice, Neutral, Nasty). It usually goes something like this:

1. Cure Cancer.

2. Walk away.

3. Pour boiling oil on blind orphans.

You’ll pardon me if I feel that this fails to adequately encapsulate the nuances of ethical choice and the sheer interestingness that can be generated when you break away from this simplistic and exaggerated model.

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