Ubisoft is right, but for the wrong reasons

Citing 95% PC piracy rates, Ubisoft seems to be quitting the PC games market. The problem with games piracy statistics are manifold: Nobody actually knows what the piracy rates really are (though they seem to be likely to be on a par with console piracy rates – probably – since there’s certainly no shortage of console games piracy), and there are other factors involved like release-timing, product quality and pricing that all play their part.

Ubisoft’s PC versions of their games have become increasingly so slapdash and cack-handed that it isn’t really surprising that PC gamers simply don’t want to buy them. I don’t have to tell you that this does not make for a good business model for the PC games market, but someone should probably tell Ubisoft.

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Big publishers’ AAA focus is good for Indie game devs

There are essentially two broad classes of games that sell. There are the so-called ‘AAA’ titles, which might be big financial hits or big financial flops, and there are ‘ordinary’ titles – games with a lower production value, but significantly less financial risk involved. In times past, those ordinary titles have been the mainstay of the games industry, sometimes incurring modest losses, but more often providing the steady income that offsets the big flops in a publisher’s ‘AAA’ stable.

With big publishers increasingly focusing on those ‘AAA’ titles and shying away from those mainstay games, money is left on the table. Money that Indie devs are well-suited to pick up.

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