In the wake of the release of Funcom’s new subscription-MMOG, The Secret World, my minions, Seshat and Feldspar delve into this new offering in the MMOG market and return with their impressions.
The Secret World drops players into a modern, yet magical world where most of the conspiracy theories are true. As the unexpected recipient of strange, magical energies, players align themselves with one of three vast, secret societies, to further their faction’s interests and thwart or avert whatever the apocalypse du jour may be.
As much as I can be said to be a fan of anything terribly much, I’m a huge fan of the Elder Scrolls series of games by Bethesda/Zenimax (even if some aspects of the gameplay have been on the decline for the last three of them).
Now, it’s no surprise that they’ve been working on an Elder Scrolls MMOG – that news has been trickling out of the company for years in fragments. As a huge fan, I just can’t see myself wanting to play the game.
It’s been a while since I wrote about MMOGs professionally, but that doesn’t stop me having an interest. I have half a dozen MMOGs installed, and was recently ‘comped’ a copy of Star Trek Online and 60 days of game-time. I’ve just hit the equivalent of roughly level 20 (Commander, grade 1), and that set me to thinking.
Once you hit approximately level 20 in an MMOG, you’ve essentially seen all of the gameplay innovation that the game is going to offer, in all of the combinations that it is going to be offered.
It actually isn’t as common as you might think that an MMOG makes it to five years. At GDC this year, six panelists from among the survivors got together and talked about their strategies for keeping old players and acquiring new ones.
And there’s sound advice in there for more industries and enterprises than just MMOGs.
Apparently the folks at Atomic PR have their eye on me, because they just sent me a copy of their latest press-release. I actually quite like getting press-releases, since certain companies have been quite… erratic about sending me their releases at all.
Anyway, this is from the Gaia Online folks who don’t take themselves too seriously, which I definitely feel is a beneficial trait.
Way back when, I wound up with a place in the Alganon MMOG closed beta. I really liked it. I haven’t really played it since launch, though, and there’s been a lot of water under the bridge at Quest Online, the developer. A change of management, bringing in Derek Smart (of whom I understandably have mixed feelings), lawsuits and more.
Anyway, Alganon went free-to-play last Friday, so I figured it was time for another look.