Tag Archives: Voice control

You are the controller. Again.

Front view of the Xbox Kinect accessory

E3 2012 seems to be a bit of a … well, mostly it seems to be … is there really a good word for the opposite of innovative announcements? That’s the vibe I’m largely feeling. Mostly E3 2012 is producing exactly the announcements and viewings that you’d expect it to, with little surprise.

One actually interesting thing is that Microsoft seems to largely be resigned to giving up, or at the very least heavily-downplaying, motion control through its Kinect product.

“You are the controller”, certainly, but it seems to be almost all focused around voice control rather than tracking the motion of players for input.

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Don’t do what I say!

So, I decided to go back and spend a bit of time with Tom Clancy’s Rainbow Six: Vegas 2, because I like me a bit of squad-based first-person tactical action, where my brains count for more than my reflexes.

And the weirdest things started happening. Things go alright for a while, then my avatar starts barking all sorts of conflicting orders at my squad-mates. I get them set up for a two-pronged attack on the bad-guys, and suddenly my avatar’s ordering them to hold, or go off from weapons-free, or to run around a corner, or to go have coffee.

And this keeps happening and gets worse and worse.

“Prepare for entry,” I order, indicating the door. Which is immediately followed by my avatar ordering “Regroup!”, “Halt!”, “Go over there!”, “Regroup!”

All the while punctuated by considerable swearing from yours-truly.

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